BigW Consortium Gitlab

Commit 68d262ba by Gabor Kiss-Vamosi

lv_draw: remove debug printf-s

parent ee3a4438
...@@ -1842,8 +1842,6 @@ static void lv_draw_shadow_full(const lv_area_t * coords, const lv_area_t * mask ...@@ -1842,8 +1842,6 @@ static void lv_draw_shadow_full(const lv_area_t * coords, const lv_area_t * mask
px_fp(point_lt.x,point_lt.y , mask, style->body.shadow.color, line_2d_blur[d]); px_fp(point_lt.x,point_lt.y , mask, style->body.shadow.color, line_2d_blur[d]);
} }
printf("%d, ", line_2d_blur[d]);
if(point_rb.x != point_lb.x && point_lt.y != point_lb.y) { if(point_rb.x != point_lb.x && point_lt.y != point_lb.y) {
px_fp(point_lb.x,point_lb.y , mask, style->body.shadow.color, line_2d_blur[d]); px_fp(point_lb.x,point_lb.y , mask, style->body.shadow.color, line_2d_blur[d]);
} }
...@@ -1862,8 +1860,6 @@ static void lv_draw_shadow_full(const lv_area_t * coords, const lv_area_t * mask ...@@ -1862,8 +1860,6 @@ static void lv_draw_shadow_full(const lv_area_t * coords, const lv_area_t * mask
point_lt.x--; point_lt.x--;
} }
printf("\n");
/* Put the first line to the edges too. /* Put the first line to the edges too.
* It is not correct because blur should be done below the corner too * It is not correct because blur should be done below the corner too
* but is is simple, fast and gives a good enough result*/ * but is is simple, fast and gives a good enough result*/
......
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