BigW Consortium Gitlab

Commit 19f98ce8 by Gabor Kiss-Vamosi

merge dev-5.1

parents 4b5fefa5 f8b4dc3a
......@@ -11,13 +11,12 @@
/*----------------
* Dynamic memory
*----------------*/
/*
* Memory size which will be used by the library
* to store the graphical objects and other data
*/
/* Memory size which will be used by the library
* to store the graphical objects and other data */
#define LV_MEM_CUSTOM 0 /*1: use custom malloc/free, 0: use the built-in lv_mem_alloc/lv_mem_free*/
#if LV_MEM_CUSTOM == 0
#define LV_MEM_SIZE (32U * 1024U) /*Size memory used by mem_alloc (in bytes)*/
#define LV_MEM_SIZE (32U * 1024U) /*Size memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
#define LV_MEM_ATTR /*Complier prefix for big array declaration*/
#define LV_MEM_AUTO_DEFRAG 1 /*Automatically defrag on free*/
#else /*LV_MEM_CUSTOM*/
......@@ -28,20 +27,18 @@
/*===================
Graphical settings
*=====================*/
*===================*/
/* Horizontal and vertical resolution of the library.*/
#define LV_HOR_RES (320)
#define LV_VER_RES (240)
#define LV_DPI 100
/* Size of internal graphics buffer (required for buffered drawing)
* VDB means Virtual Display Buffer (the internal graphics buffer)
* Set to 0 for unbuffered drawing
* Set to >= LV_HOR_RES for buffered drawing if LV_ANTIALIAS = 0
* Set to >= 2 * LV_HOR_RES for buffered drawing if LV_ANTIALIAS = 1
* More info: https://littlevgl.com/basics#drawing-and-rendering*/
#define LV_VDB_SIZE (20 * 1024) /*Size of VDB in pixel count*/
/* Size of VDB (Virtual Display Buffer: the internal graphics buffer).
* Required for buffered drawing, opacity and anti-aliasing
* VDB makes the double buffering, you don't need to deal with it!
* Typical size: ~1/10 screen */
#define LV_VDB_SIZE (20 * LV_HOR_RES) /*Size of VDB in pixel count (1/10 screen size is good for first)*/
#define LV_VDB_ADR 0 /*Place VDB to a specific address (e.g. in external RAM) (0: allocate automatically into RAM)*/
/* Use two Virtual Display buffers (VDB) parallelize rendering and flushing (optional)
......@@ -49,15 +46,8 @@
#define LV_VDB_DOUBLE 0 /*1: Enable the use of 2 VDBs*/
#define LV_VDB2_ADR 0 /*Place VDB2 to a specific address (e.g. in external RAM) (0: allocate automatically into RAM)*/
/* Enable anti-aliasing
* If enabled everything will be rendered in double size and filtered to normal size.
* Fonts and Images will be downscaled */
#define LV_ANTIALIAS 0 /*1: Enable anti-aliasing*/
/* Enable anti-aliasing only for fonts (texts)
* It downscales the fonts to half size so you should use double sized fonts
* Much faster then normal anti-aliasing */
#define LV_FONT_ANTIALIAS 1 /*1: Enable font anti-aliasing*/
/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
#define LV_ANTIALIAS 1 /*1: Enable anti-aliasing*/
/*Screen refresh settings*/
#define LV_REFR_PERIOD 50 /*Screen refresh period in milliseconds*/
......@@ -69,7 +59,7 @@
/*Input device settings*/
#define LV_INDEV_READ_PERIOD 50 /*Input device read period in milliseconds*/
#define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points*/
#define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points (required: USE_LV_REAL_DRAW = 1)*/
#define LV_INDEV_DRAG_LIMIT 10 /*Drag threshold in pixels */
#define LV_INDEV_DRAG_THROW 20 /*Drag throw slow-down in [%]. Greater value means faster slow-down */
#define LV_INDEV_LONG_PRESS_TIME 400 /*Long press time in milliseconds*/
......@@ -77,7 +67,7 @@
/*Color settings*/
#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/24*/
#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (chroma keying)*/
#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
/*Text settings*/
#define LV_TXT_UTF8 1 /*Enable UTF-8 coded Unicode character usage */
......@@ -88,11 +78,12 @@
#define USE_LV_SHADOW 1 /*1: Enable shadows*/
#define USE_LV_GROUP 1 /*1: Enable object groups (for keyboards)*/
#define USE_LV_GPU 1 /*1: Enable GPU interface*/
#define USE_LV_REAL_DRAW 1 /*1: Enable function which draw directly to the frame buffer instead of VDB (required if LV_VDB_SIZE = 0)*/
#define USE_LV_FILESYSTEM 1 /*1: Enable file system (required by images*/
/*Compiler attributes*/
#define LV_ATTRIBUTE_TICK_INC /* Define a custom attribute to tick increment function */
#define LV_ATTRIBUTE_TASK_HANDLER /* Define a custom attribute to task handler function */
#define LV_ATTRIBUTE_TASK_HANDLER
/*================
* THEME USAGE
......@@ -108,62 +99,31 @@
/*==================
* FONT USAGE
*===================*/
/*More info about fonts: https://littlevgl.com/basics#fonts*/
#define LV_FONT_DEFAULT &lv_font_dejavu_40 /*Always set a default font from the built-in fonts*/
/* More info about fonts: https://littlevgl.com/basics#fonts
* To enable a built-in font use 1,2,4 or 8 values
* which will determine the bit-per-pixel */
#define LV_FONT_DEFAULT &lv_font_dejavu_20 /*Always set a default font from the built-in fonts*/
#define USE_LV_FONT_DEJAVU_10 0
#define USE_LV_FONT_DEJAVU_10_SUP 0
#define USE_LV_FONT_DEJAVU_10_LATIN_EXT_A 0
#define USE_LV_FONT_DEJAVU_10_LATIN_EXT_B 0
#define USE_LV_FONT_DEJAVU_10_LATIN_SUP 0
#define USE_LV_FONT_DEJAVU_10_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_10_BASIC 0
#define USE_LV_FONT_SYMBOL_10_FILE 0
#define USE_LV_FONT_SYMBOL_10_FEEDBACK 0
#define USE_LV_FONT_DEJAVU_20 0
#define USE_LV_FONT_DEJAVU_20_SUP 0
#define USE_LV_FONT_DEJAVU_20_LATIN_EXT_A 0
#define USE_LV_FONT_DEJAVU_20_LATIN_EXT_B 0
#define USE_LV_FONT_SYMBOL_10 0
#define USE_LV_FONT_DEJAVU_20 4
#define USE_LV_FONT_DEJAVU_20_LATIN_SUP 0
#define USE_LV_FONT_DEJAVU_20_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_20_BASIC 0
#define USE_LV_FONT_SYMBOL_20_FILE 0
#define USE_LV_FONT_SYMBOL_20_FEEDBACK 0
#define USE_LV_FONT_SYMBOL_20 4
#define USE_LV_FONT_DEJAVU_30 0
#define USE_LV_FONT_DEJAVU_30_SUP 0
#define USE_LV_FONT_DEJAVU_30_LATIN_EXT_A 0
#define USE_LV_FONT_DEJAVU_30_LATIN_EXT_B 0
#define USE_LV_FONT_DEJAVU_30_LATIN_SUP 0
#define USE_LV_FONT_DEJAVU_30_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_30_BASIC 0
#define USE_LV_FONT_SYMBOL_30_FILE 0
#define USE_LV_FONT_SYMBOL_30_FEEDBACK 0
#define USE_LV_FONT_DEJAVU_40 1
#define USE_LV_FONT_DEJAVU_40_SUP 0
#define USE_LV_FONT_DEJAVU_40_LATIN_EXT_A 0
#define USE_LV_FONT_DEJAVU_40_LATIN_EXT_B 0
#define USE_LV_FONT_SYMBOL_30 0
#define USE_LV_FONT_DEJAVU_40 0
#define USE_LV_FONT_DEJAVU_40_LATIN_SUP 0
#define USE_LV_FONT_DEJAVU_40_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_40_BASIC 1
#define USE_LV_FONT_SYMBOL_40_FILE 1
#define USE_LV_FONT_SYMBOL_40_FEEDBACK 1
#define USE_LV_FONT_DEJAVU_60 0
#define USE_LV_FONT_DEJAVU_60_SUP 0
#define USE_LV_FONT_DEJAVU_60_LATIN_EXT_A 0
#define USE_LV_FONT_DEJAVU_60_LATIN_EXT_B 0
#define USE_LV_FONT_DEJAVU_60_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_60_BASIC 0
#define USE_LV_FONT_SYMBOL_60_FILE 0
#define USE_LV_FONT_SYMBOL_60_FEEDBACK 0
#define USE_LV_FONT_DEJAVU_80 0
#define USE_LV_FONT_DEJAVU_80_SUP 0
#define USE_LV_FONT_DEJAVU_80_LATIN_EXT_A 0
#define USE_LV_FONT_DEJAVU_80_LATIN_EXT_B 0
#define USE_LV_FONT_DEJAVU_80_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_80_BASIC 0
#define USE_LV_FONT_SYMBOL_80_FILE 0
#define USE_LV_FONT_SYMBOL_80_FEEDBACK 0
#define USE_LV_FONT_SYMBOL_40 0
/*===================
* LV_OBJ SETTINGS
......@@ -185,10 +145,10 @@
/*Label (dependencies: -*/
#define USE_LV_LABEL 1
#if USE_LV_LABEL != 0
#define LV_LABEL_SCROLL_SPEED 25 /*Hor, or ver. scroll speed (px/sec) in 'LV_LABEL_LONG_SCROLL/ROLL' mode*/
#define LV_LABEL_SCROLL_SPEED 25 /*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_SCROLL/ROLL' mode*/
#endif
/*Image (dependencies: lv_label, lv_filesystem*/
/*Image (dependencies: lv_label*/
#define USE_LV_IMG 1
/*Line (dependencies: -*/
......@@ -204,10 +164,10 @@
/*Page (dependencies: lv_cont)*/
#define USE_LV_PAGE 1
/*Window (dependencies: lv_btn, lv_label, lv_img, lv_page)*/
/*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/
#define USE_LV_WIN 1
/*Tab view (dependencies: lv_page, lv_btnm)*/
/*Tab (dependencies: lv_page, lv_btnm)*/
#define USE_LV_TABVIEW 1
#if USE_LV_TABVIEW != 0
#define LV_TABVIEW_ANIM_TIME 300 /*Time of slide animation [ms] (0: no animation)*/
......@@ -220,7 +180,7 @@
/*Bar (dependencies: -)*/
#define USE_LV_BAR 1
/*Line meter (dependencies: - )*/
/*Line meter (dependencies: *;)*/
#define USE_LV_LMETER 1
/*Gauge (dependencies:bar, lmeter)*/
......@@ -232,7 +192,7 @@
/*LED (dependencies: -)*/
#define USE_LV_LED 1
/*Message box (dependencies: lv_cont, lv_btnm, lv_label)*/
/*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
#define USE_LV_MBOX 1
/*Text area (dependencies: lv_label, lv_page)*/
......@@ -252,7 +212,7 @@
/*Button matrix (dependencies: -)*/
#define USE_LV_BTNM 1
/*Keyboard (dependencies: lv_btnm, lv_ta)*/
/*Keyboard (dependencies: lv_btnm)*/
#define USE_LV_KB 1
/*Check box (dependencies: lv_btn, lv_label)*/
......@@ -284,5 +244,6 @@
#endif /*LV_CONF_H*/
#endif /*Remove this to enable the content*/
......@@ -158,6 +158,8 @@ void lv_group_focus_next(lv_group_t * group)
if(group->obj_focus){
(*group->obj_focus)->signal_func(*group->obj_focus, LV_SIGNAL_FOCUS, NULL);
lv_obj_invalidate(*group->obj_focus);
if(group->focus_cb) group->focus_cb(group);
}
}
......@@ -184,6 +186,8 @@ void lv_group_focus_prev(lv_group_t * group)
if(group->obj_focus != NULL){
(*group->obj_focus)->signal_func(*group->obj_focus, LV_SIGNAL_FOCUS, NULL);
lv_obj_invalidate(*group->obj_focus);
if(group->focus_cb) group->focus_cb(group);
}
}
......@@ -212,18 +216,28 @@ void lv_group_send_data(lv_group_t * group, uint32_t c)
act->signal_func(act, LV_SIGNAL_CONTROLL, &c);
}
/**
* Set a function for a group which will modify the object's style if it is in focus
* @param group pointer to a group
* @param style_cb the style modifier function pointer
* @param style_mod_func the style modifier function pointer
*/
void lv_group_set_style_mod_cb(lv_group_t * group, void (*style_cb)(lv_style_t * style))
void lv_group_set_style_mod_cb(lv_group_t * group,lv_group_style_mod_func_t style_mod_func)
{
group->style_mod = style_cb;
group->style_mod = style_mod_func;
if(group->obj_focus != NULL) lv_obj_invalidate(*group->obj_focus);
}
/**
* Set a function for a group which will be called when a new object is focused
* @param group pointer to a group
* @param focus_cb the call back function or NULL if unused
*/
void lv_group_set_focus_cb(lv_group_t * group, lv_group_focus_cb_t focus_cb)
{
group->focus_cb = focus_cb;
}
/**
* Modify a style with the set 'style_mod' function. The input style remains unchanged.
* @param group pointer to group
......@@ -253,6 +267,26 @@ lv_obj_t * lv_group_get_focused(lv_group_t * group)
return *group->obj_focus;
}
/**
* Get a the style modifier function of a group
* @param group pointer to a group
* @return pointer to the style modifier function
*/
lv_group_style_mod_func_t lv_group_get_style_mod_cb(lv_group_t * group)
{
return group->style_mod ;
}
/**
* Get the focus callback function of a group
* @param group pointer to a group
* @return the call back function or NULL if not set
*/
lv_group_focus_cb_t lv_group_get_focus_cb(lv_group_t * group)
{
return group->focus_cb;
}
/**********************
* STATIC FUNCTIONS
**********************/
......@@ -263,6 +297,7 @@ lv_obj_t * lv_group_get_focused(lv_group_t * group)
*/
static void style_mod_def(lv_style_t * style)
{
#if LV_COLOR_DEPTH != 1
/*Make the style to be a little bit orange*/
style->body.border.opa = LV_OPA_COVER;
style->body.border.color = LV_COLOR_ORANGE;
......@@ -275,6 +310,13 @@ static void style_mod_def(lv_style_t * style)
style->body.shadow.color = lv_color_mix(style->body.shadow.color, LV_COLOR_ORANGE, LV_OPA_60);
style->text.color = lv_color_mix(style->text.color, LV_COLOR_ORANGE, LV_OPA_70);
#else
style->body.border.opa = LV_OPA_COVER;
style->body.border.color = LV_COLOR_BLACK;
style->body.border.width = 3;
#endif
}
#endif /*USE_LV_GROUP != 0*/
......@@ -25,22 +25,30 @@ extern "C" {
#define LV_GROUP_KEY_DOWN 18 /*0x12*/
#define LV_GROUP_KEY_RIGHT 19 /*0x13*/
#define LV_GROUP_KEY_LEFT 20 /*0x14*/
#define LV_GROUP_KEY_ESC 33 /*0x1B*/
#define LV_GROUP_KEY_ESC 27 /*0x1B*/
#define LV_GROUP_KEY_ENTER 10 /*0x0A, '\n'*/
#define LV_GROUP_KEY_NEXT 9 /*0x09, '\t'*/
#define LV_GROUP_KEY_PREV 11 /*0x0B, '*/
#define LV_GROUP_KEY_ENTER_LONG 14 /*0x0E, Sent by the library if ENTER is long pressed*/
#if USE_LV_GROUP != 0
/**********************
* TYPEDEFS
**********************/
struct _lv_group_t;
typedef void (*lv_group_style_mod_func_t)(lv_style_t *);
typedef void (*lv_group_focus_cb_t)(struct _lv_group_t *);
typedef struct _lv_group_t
{
lv_ll_t obj_ll;
lv_obj_t ** obj_focus;
void (*style_mod)(lv_style_t * style);
lv_style_t style_tmp;
uint8_t frozen:1;
lv_ll_t obj_ll; /*Linked list to store the objects in the group */
lv_obj_t ** obj_focus; /*The object in focus*/
lv_group_style_mod_func_t style_mod; /*A function which modifies the style of the focused object*/
lv_group_focus_cb_t focus_cb; /*A function to call when a new object is focused (optional)*/
lv_style_t style_tmp; /*Stores the modified style of the focused object */
uint8_t frozen:1; /*1: can't focus to new object*/
}lv_group_t;
/**********************
......@@ -98,13 +106,19 @@ void lv_group_focus_freeze(lv_group_t * group, bool en);
*/
void lv_group_send_data(lv_group_t * group, uint32_t c);
/**
* Set a function for a group which will modify the object's style if it is in focus
* @param group pointer to a group
* @param style_cb the style modifier function pointer
* @param style_mod_func the style modifier function pointer
*/
void lv_group_set_style_mod_cb(lv_group_t * group,lv_group_style_mod_func_t style_mod_func);
/**
* Set a function for a group which will be called when a new object is focused
* @param group pointer to a group
* @param focus_cb the call back function or NULL if unused
*/
void lv_group_set_style_mod_cb(lv_group_t * group, void (*style_cb)(lv_style_t * style));
void lv_group_set_focus_cb(lv_group_t * group, lv_group_focus_cb_t focus_cb);
/**
* Modify a style with the set 'style_mod' function. The input style remains unchanged.
......@@ -121,6 +135,20 @@ lv_style_t * lv_group_mod_style(lv_group_t * group, const lv_style_t * style);
*/
lv_obj_t * lv_group_get_focused(lv_group_t * group);
/**
* Get a the style modifier function of a group
* @param group pointer to a group
* @return pointer to the style modifier function
*/
lv_group_style_mod_func_t lv_group_get_style_mod_cb(lv_group_t * group);
/**
* Get the focus callback function of a group
* @param group pointer to a group
* @return the call back function or NULL if not set
*/
lv_group_focus_cb_t lv_group_get_focus_cb(lv_group_t * group);
/**********************
* MACROS
**********************/
......
......@@ -60,40 +60,49 @@ void lv_indev_reset_lpr(lv_indev_t * indev);
void lv_indev_enable(lv_hal_indev_type_t type, bool enable);
/**
* Set a cursor for a pointer input device
* @param indev pointer to an input device (type: 'LV_INDEV_TYPE_POINTER')
* Set a cursor for a pointer input device (for LV_INPUT_TYPE_POINTER and LV_INPUT_TYPE_BUTTON)
* @param indev pointer to an input device
* @param cur_obj pointer to an object to be used as cursor
*/
void lv_indev_set_cursor(lv_indev_t *indev, lv_obj_t *cur_obj);
#if USE_LV_GROUP
/**
* Set a destination group for a keypad input device
* @param indev pointer to an input device (type: 'LV_INDEV_TYPE_KEYPAD')
* Set a destination group for a keypad input device (for LV_INDEV_TYPE_KEYPAD)
* @param indev pointer to an input device
* @param group point to a group
*/
void lv_indev_set_group(lv_indev_t *indev, lv_group_t *group);
#endif
/**
* Set the an array of points for LV_INDEV_TYPE_BUTTON.
* These points will be assigned to the buttons to press a specific point on the screen
* @param indev pointer to an input device
* @param group point to a group
*/
void lv_indev_set_button_points(lv_indev_t *indev, lv_point_t *points);
/**
* Get the last point of an input device
* Get the last point of an input device (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
* @param indev pointer to an input device
* @param point pointer to a point to store the result
*/
void lv_indev_get_point(lv_indev_t * indev, lv_point_t * point);
/**
* Check if there is dragging with an input device or not
* Check if there is dragging with an input device or not (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
* @param indev pointer to an input device
* @return true: drag is in progress
*/
bool lv_indev_is_dragging(lv_indev_t * indev);
/**
* Get the vector of dragging of an input device
* Get the vector of dragging of an input device (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
* @param indev pointer to an input device
* @param point pointer to a point to store the vector
*/
void lv_indev_get_vect(lv_indev_t * indev, lv_point_t * point);
/**
* Get elapsed time since last press
* @param indev pointer to an input device (NULL to get the overall smallest inactivity)
......
......@@ -789,6 +789,7 @@ void lv_obj_set_top(lv_obj_t * obj, bool en)
*/
void lv_obj_set_drag(lv_obj_t * obj, bool en)
{
if(en == true) lv_obj_set_click(obj, true); /*Drag is useless without enabled clicking*/
obj->drag = (en == true ? 1 : 0);
}
......@@ -1352,6 +1353,34 @@ void * lv_obj_get_ext_attr(lv_obj_t * obj)
return obj->ext_attr;
}
/**
* Get object's and its ancestors type. Put their name in `type_buf` starting with the current type.
* E.g. buf.type[0]="lv_btn", buf.type[1]="lv_cont", buf.type[2]="lv_obj"
* @param obj pointer to an object which type should be get
* @param buf pointer to an `lv_obj_type_t` buffer to store the types
*/
void lv_obj_get_type(lv_obj_t * obj, lv_obj_type_t * buf)
{
lv_obj_type_t tmp;
memset(buf, 0, sizeof(lv_obj_type_t));
memset(&tmp, 0, sizeof(lv_obj_type_t));
obj->signal_func(obj, LV_SIGNAL_GET_TYPE, &tmp);
uint8_t cnt;
for(cnt = 0; cnt < LV_MAX_ANCESTOR_NUM; cnt++) {
if(tmp.type[cnt] == NULL) break;
}
/*Swap the order. The real type comes first*/
uint8_t i;
for(i = 0; i < cnt; i++) {
buf->type[i] = tmp.type[cnt - 1 - i];
}
}
#ifdef LV_OBJ_FREE_NUM_TYPE
/**
* Get the free number
......@@ -1376,6 +1405,7 @@ void * lv_obj_get_free_ptr(lv_obj_t * obj)
}
#endif
#if USE_LV_GROUP
/**
* Get the group of the object
......@@ -1450,19 +1480,19 @@ static lv_res_t lv_obj_signal(lv_obj_t * obj, lv_signal_t sign, void * param)
lv_res_t res = LV_RES_OK;
lv_style_t * style = lv_obj_get_style(obj);
switch(sign) {
case LV_SIGNAL_CHILD_CHG:
if(sign == LV_SIGNAL_CHILD_CHG) {
/*Return 'invalid' if the child change signal is not enabled*/
if(lv_obj_is_protected(obj, LV_PROTECT_CHILD_CHG) != false) res = LV_RES_INV;
break;
case LV_SIGNAL_REFR_EXT_SIZE:
}
else if(sign == LV_SIGNAL_REFR_EXT_SIZE) {
if(style->body.shadow.width > obj->ext_size) obj->ext_size = style->body.shadow.width;
break;
case LV_SIGNAL_STYLE_CHG:
}
else if(sign == LV_SIGNAL_STYLE_CHG) {
lv_obj_refresh_ext_size(obj);
break;
default:
break;
}
else if(sign == LV_SIGNAL_GET_TYPE) {
lv_obj_type_t * buf = param;
buf->type[0] = "lv_obj";
}
return res;
......
......@@ -28,29 +28,31 @@ extern "C" {
/*Error check of lv_conf.h*/
#if LV_HOR_RES == 0 || LV_VER_RES == 0
#error "LV: LV_HOR_RES and LV_VER_RES must be greater then 0"
#error "LittlevGL: LV_HOR_RES and LV_VER_RES must be greater then 0"
#endif
#if LV_ANTIALIAS != 0 && LV_ANTIALIAS != 1
#error "LV: LV_ATIALIAS can be only 0 or 1"
#if LV_ANTIALIAS > 1
#error "LittlevGL: LV_ANTIALIAS can be only 0 or 1"
#endif
#if LV_VDB_SIZE == 0 && LV_ANTIALIAS != 0
#error "LV: If LV_VDB_SIZE == 0 the antialaissing must be disabled"
#error "LittlevGL: If LV_VDB_SIZE == 0 the anti-aliasing must be disabled"
#endif
#if LV_VDB_SIZE != 0 && LV_VDB_SIZE < LV_HOR_RES && LV_ANTIALIAS == 0
#error "LV: Small Virtual Display Buffer (lv_conf.h: LV_VDB_SIZE >= LV_HOR_RES)"
#if LV_VDB_SIZE > 0 && LV_VDB_SIZE < LV_HOR_RES
#error "LittlevGL: Small Virtual Display Buffer (lv_conf.h: LV_VDB_SIZE >= LV_HOR_RES)"
#endif
#if LV_VDB_SIZE != 0 && LV_VDB_SIZE < 2 *LV_HOR_RES && LV_ANTIALIAS != 0
#error "LV: Small Virtual Display Buffer (lv_conf.h: LV_VDB_SIZE >= (2 * LV_HOR_RES))"
#if LV_VDB_SIZE == 0 && USE_LV_REAL_DRAW == 0
#error "LittlevGL: If LV_VDB_SIZE = 0 Real drawing function are required (lv_conf.h: USE_LV_REAL_DRAW 1)"
#endif
#define LV_ANIM_IN 0x00 /*Animation to show an object. 'OR' it with lv_anim_builtin_t*/
#define LV_ANIM_OUT 0x80 /*Animation to hide an object. 'OR' it with lv_anim_builtin_t*/
#define LV_ANIM_DIR_MASK 0x80 /*ANIM_IN/ANIM_OUT mask*/
#define LV_MAX_ANCESTOR_NUM 8
/**********************
* TYPEDEFS
**********************/
......@@ -80,6 +82,7 @@ typedef enum
LV_SIGNAL_CORD_CHG,
LV_SIGNAL_STYLE_CHG,
LV_SIGNAL_REFR_EXT_SIZE,
LV_SIGNAL_GET_TYPE,
/*Input device related*/
LV_SIGNAL_PRESSED,
......@@ -116,8 +119,9 @@ typedef struct _lv_obj_t
void * free_ptr; /*Application specific pointer (set it freely)*/
#endif
#if USE_LV_GROUP != 0
void * group_p; /*Pointer to the group of the object*/
#endif
/*Attributes and states*/
uint8_t click :1; /*1: Can be pressed by an input device*/
uint8_t drag :1; /*1: Enable the dragging*/
......@@ -146,8 +150,15 @@ typedef enum
LV_PROTECT_PARENT = 0x02, /*Prevent automatic parent change (e.g. in lv_page)*/
LV_PROTECT_POS = 0x04, /*Prevent automatic positioning (e.g. in lv_cont layout)*/
LV_PROTECT_FOLLOW = 0x08, /*Prevent the object be followed in automatic ordering (e.g. in lv_cont PRETTY layout)*/
LV_PROTECT_PRESS_LOST= 0x10, /*TODO */
}lv_protect_t;
/*Used by `lv_obj_get_type()`. The object's and its ancestor types are stored here*/
typedef struct {
const char * type[LV_MAX_ANCESTOR_NUM]; /*[0]: the actual type, [1]: ancestor, [2] #1's ancestor ... [x]: "lv_obj" */
}lv_obj_type_t;
typedef enum
{
LV_ALIGN_CENTER = 0,
......@@ -225,7 +236,6 @@ void lv_obj_clean(lv_obj_t *obj);
*/
void lv_obj_invalidate(lv_obj_t * obj);
/*=====================
* Setter functions
*====================*/
......@@ -675,6 +685,14 @@ lv_design_func_t lv_obj_get_design_func(lv_obj_t * obj);
*/
void * lv_obj_get_ext_attr(lv_obj_t * obj);
/**
* Get object's and its ancestors type. Put their name in `type_buf` starting with the current type.
* E.g. buf.type[0]="lv_btn", buf.type[1]="lv_cont", buf.type[2]="lv_obj"
* @param obj pointer to an object which type should be get
* @param buf pointer to an `lv_obj_type_t` buffer to store the types
*/
void lv_obj_get_type(lv_obj_t * obj, lv_obj_type_t * buf);
#ifdef LV_OBJ_FREE_NUM_TYPE
/**
* Get the free number
......
......@@ -48,7 +48,8 @@ static void lv_refr_obj(lv_obj_t * obj, const lv_area_t * mask_ori_p);
**********************/
static lv_join_t inv_buf[LV_INV_FIFO_SIZE];
static uint16_t inv_buf_p;
static void (*monitor_cb)(uint32_t, uint32_t);
static void (*monitor_cb)(uint32_t, uint32_t); /*Monitor the rendering time*/
static void (*round_cb)(lv_area_t*); /*If set then called to modify invalidated areas for special display controllers*/
static uint32_t px_num;
/**********************
......@@ -96,15 +97,8 @@ void lv_inv_area(const lv_area_t * area_p)
suc = lv_area_union(&com_area, area_p, &scr_area);
/*The area is truncated to the screen*/
if(suc != false)
{
#if LV_ANTIALIAS == 1
/*Rounding*/
com_area.x1 = com_area.x1 & (~0x1);
com_area.y1 = com_area.y1 & (~0x1);
com_area.x2 = com_area.x2 | 0x1;
com_area.y2 = com_area.y2 | 0x1;
#endif
if(suc != false) {
if(round_cb) round_cb(&com_area);
/*Save only if this area is not in one of the saved areas*/
uint16_t i;
......@@ -112,7 +106,6 @@ void lv_inv_area(const lv_area_t * area_p)
if(lv_area_is_in(&com_area, &inv_buf[i].area) != false) return;
}
/*Save the area*/
if(inv_buf_p < LV_INV_FIFO_SIZE) {
lv_area_copy(&inv_buf[inv_buf_p].area,&com_area);
......@@ -136,6 +129,35 @@ void lv_refr_set_monitor_cb(void (*cb)(uint32_t, uint32_t))
monitor_cb = cb;
}
/**
* Called when an area is invalidated to modify the coordinates of the area.
* Special display controllers may require special coordinate rounding
* @param cb pointer to the a function which will modify the area
*/
void lv_refr_set_round_cb(void(*cb)(lv_area_t*))
{
round_cb = cb;
}
/**
* Get the number of areas in the buffer
* @return number of invalid areas
*/
uint16_t lv_refr_get_buf_size(void)
{
return inv_buf_p;
}
/**
* Pop (delete) the last 'num' invalidated areas from the buffer
* @param num number of areas to delete
*/
void lv_refr_pop_from_buf(uint16_t num)
{
if(inv_buf_p < num) inv_buf_p = 0;
else inv_buf_p -= num;
}
/**********************
* STATIC FUNCTIONS
**********************/
......@@ -262,10 +284,8 @@ static void lv_refr_area_with_vdb(const lv_area_t * area_p)
lv_coord_t h = lv_area_get_height(area_p);
lv_coord_t y2 = area_p->y2 >= LV_VER_RES ? y2 = LV_VER_RES - 1 : area_p->y2;
uint32_t max_row = (uint32_t) LV_VDB_SIZE / (w << LV_AA);
if(max_row > (h << LV_AA)) max_row = (h << LV_AA);
max_row = max_row >> LV_AA ;
uint32_t max_row = (uint32_t) LV_VDB_SIZE / w;
if(max_row > h) max_row = h;
/*Always use the full row*/
uint32_t row;
......@@ -312,13 +332,6 @@ static void lv_refr_area_part_vdb(const lv_area_t * area_p)
lv_area_t start_mask;
lv_area_union(&start_mask, area_p, &vdb_p->area);
#if LV_ANTIALIAS
vdb_p->area.x1 = vdb_p->area.x1 << LV_AA;
vdb_p->area.x2 = (vdb_p->area.x2 << LV_AA) + 1;
vdb_p->area.y1 = (vdb_p->area.y1 << LV_AA);
vdb_p->area.y2 = (vdb_p->area.y2 << LV_AA) + 1;
#endif
/*Get the most top object which is not covered by others*/
top_p = lv_refr_get_top_obj(&start_mask, lv_scr_act());
......
......@@ -58,6 +58,24 @@ void lv_inv_area(const lv_area_t * area_p);
*/
void lv_refr_set_monitor_cb(void (*cb)(uint32_t, uint32_t));
/**
* Called when an area is invalidated to modify the coordinates of the area.
* Special display controllers may require special coordinate rounding
* @param cb pointer to the a function which will modify the area
*/
void lv_refr_set_round_cb(void(*cb)(lv_area_t*));
/**
* Get the number of areas in the buffer
* @return number of invalid areas
*/
uint16_t lv_refr_get_buf_size(void);
/**
* Pop (delete) the last 'num' invalidated areas from the buffer
* @param num number of areas to delete
*/
void lv_refr_pop_from_buf(uint16_t num);
/**********************
* STATIC FUNCTIONS
**********************/
......
......@@ -23,7 +23,6 @@ extern "C" {
* DEFINES
*********************/
#define LV_RADIUS_CIRCLE (LV_COORD_MAX) /*A very big radius to always draw as circle*/
#define LV_AA LV_ANTIALIAS /*Just a shorter form of LV_ANTIALIAS*/
/**********************
* TYPEDEFS
......
......@@ -119,59 +119,9 @@ void lv_vdb_flush(void)
if(vdb_state[1] == LV_VDB_STATE_ACTIVE) vdb_state[1] = LV_VDB_STATE_FLUSH;
#endif
#if LV_ANTIALIAS == 0
/*Flush the rendered content to the display*/
lv_disp_flush(vdb_act->area.x1, vdb_act->area.y1, vdb_act->area.x2, vdb_act->area.y2, vdb_act->buf);
#else
/* Get the average of 2x2 pixels and put the result back to the VDB
* The reading goes much faster then the write back
* so useful data won't be overwritten
* Example:
* -----------------------------
* in1_buf |2,2|6,8| 3,7
* in2_buf |4,4|7,7| 1,2
* --------- ==>
* in1_buf |1,1|1,3|
* in2_buf |1,1|1,3|
* */
lv_coord_t x;
lv_coord_t y;
lv_coord_t w = lv_area_get_width(&vdb_act->area);
lv_color_t * in1_buf = vdb_act->buf; /*Pointer to the first row*/
lv_color_t * in2_buf = vdb_act->buf + w; /*Pointer to the second row*/
lv_color_t * out_buf = vdb_act->buf; /*Store the result here*/
for(y = vdb_act->area.y1; y < vdb_act->area.y2; y += 2) {
for(x = vdb_act->area.x1; x < vdb_act->area.x2; x += 2) {
/*If the pixels are the same do not calculate the average */
if(in1_buf->full == (in1_buf + 1)->full &&
in1_buf->full == in2_buf->full &&
in1_buf->full == (in2_buf + 1)->full) {
out_buf->full = in1_buf->full;
} else {
/*Get the average of 2x2 red*/
out_buf->red = (in1_buf->red + (in1_buf + 1)->red +
in2_buf->red + (in2_buf+ 1)->red) >> 2;
/*Get the average of 2x2 green*/
out_buf->green = (in1_buf->green + (in1_buf + 1)->green +
in2_buf->green + (in2_buf + 1)->green) >> 2;
/*Get the average of 2x2 blue*/
out_buf->blue = (in1_buf->blue + (in1_buf + 1)->blue +
in2_buf->blue + (in2_buf + 1)->blue) >> 2;
}
in1_buf += 2; /*Skip the next pixel because it is already used above*/
in2_buf += 2;
out_buf ++;
}
/*2 row is ready so go the next 2*/
in1_buf += w; /*Skip the next row because it is processed from in2_buf*/
in2_buf += w;
}
/* Now the full the VDB is filtered and the result is stored in the first quarter of it
* Write out the filtered map to the display*/
lv_disp_flush(vdb_act->area.x1 >> 1, vdb_act->area.y1 >> 1, vdb_act->area.x2 >> 1, vdb_act->area.y2 >> 1, vdb_act->buf);
#endif
}
/**
......
......@@ -19,6 +19,14 @@ extern "C" {
/*********************
* DEFINES
*********************/
/*If image pixels contains alpha we need to know how much byte is a pixel*/
#if LV_COLOR_DEPTH == 1 || LV_COLOR_DEPTH == 8
# define LV_IMG_PX_SIZE_ALPHA_BYTE 2
#elif LV_COLOR_DEPTH == 16
# define LV_IMG_PX_SIZE_ALPHA_BYTE 3
#elif LV_COLOR_DEPTH == 24
# define LV_IMG_PX_SIZE_ALPHA_BYTE 4
#endif
/**********************
* TYPEDEFS
......@@ -28,12 +36,39 @@ extern "C" {
* the result image converter utility*/
typedef struct
{
union{
struct {
uint32_t chroma_keyed:1; /*1: The image contains transparent pixels with LV_COLOR_TRANSP color*/
uint32_t alpha_byte :1; /*Every pixel is extended with a 8 bit alpha channel*/
uint32_t format :6; /*See: lv_img_px_format*/
uint32_t w:12; /*Width of the image map*/
uint32_t h:12; /*Height of the image map*/
uint32_t transp:1; /*1: The image contains transparent pixels with LV_COLOR_TRANSP color*/
uint32_t cd:3; /*Color depth (0: reserved, 1: 8 bit, 2: 16 bit or 3: 24 bit, 4-7: reserved)*/
uint32_t res :4; /*Reserved*/
}lv_img_raw_header_t;
}header;
uint8_t src_type;
};
union {
const uint8_t * pixel_map; /*For internal images (c arrays) pointer to the pixels array*/
uint8_t first_pixel; /*For external images (binary) the first byte of the pixels (just for convenient)*/
};
}lv_img_t;
typedef enum {
LV_IMG_FORMAT_UNKOWN = 0,
LV_IMG_FORMAT_INTERNAL_RAW, /*'lv_img_t' variable compiled with the code*/
LV_IMG_FORMAT_FILE_RAW_RGB332, /*8 bit*/
LV_IMG_FORMAT_FILE_RAW_RGB565, /*16 bit*/
LV_IMG_FORMAT_FILE_RAW_RGB888, /*24 bit (stored on 32 bit)*/
}lv_img_format_t;
typedef enum {
LV_IMG_SRC_VARIABLE,
LV_IMG_SRC_FILE,
LV_IMG_SRC_SYMBOL,
LV_IMG_SRC_UNKNOWN,
}lv_img_src_t;
/**********************
* GLOBAL PROTOTYPES
......@@ -79,8 +114,8 @@ void lv_draw_label(const lv_area_t * cords_p,const lv_area_t * mask_p, const lv_
* @param mask_p the image will be drawn only in this area
* @param map_p pointer to a lv_color_t array which contains the pixels of the image
*/
void lv_draw_img(const lv_area_t * cords_p, const lv_area_t * mask_p,
const lv_style_t * style_p, const char * fn);
void lv_draw_img(const lv_area_t * coords, const lv_area_t * mask,
const lv_style_t * style, const void * src);
#endif
/**
......
......@@ -13,6 +13,9 @@ extern "C" {
/*********************
* INCLUDES
*********************/
#include "../../lv_conf.h"
#if USE_LV_REAL_DRAW != 0
#include "../lv_misc/lv_color.h"
#include "../lv_misc/lv_area.h"
#include "../lv_misc/lv_font.h"
......@@ -55,23 +58,31 @@ void lv_rletter(const lv_point_t * pos_p, const lv_area_t * mask_p,
lv_color_t color, lv_opa_t opa);
/**
* Draw a color map to the display
* When the letter is ant-aliased it needs to know the background color
* @param bg_color the background color of the currently drawn letter
*/
void lv_rletter_set_background(lv_color_t color);
/**
* Draw a color map to the display (image)
* @param cords_p coordinates the color map
* @param mask_p the map will drawn only on this area
* @param map_p pointer to a lv_color_t array
* @param opa opacity of the map (ignored, only for compatibility with lv_vmap)
* @param transp true: enable transparency of LV_IMG_LV_COLOR_TRANSP color pixels
* @param upscale true: upscale to double size (not supported)
* @param recolor mix the pixels with this color (not supported)
* @param recolor_opa the intense of recoloring (not supported)
* @param opa opacity of the map (ignored, only for compatibility with 'lv_vmap')
* @param chroma_keyed true: enable transparency of LV_IMG_LV_COLOR_TRANSP color pixels
* @param alpha_byte true: extra alpha byte is inserted for every pixel (not supported, only l'v_vmap' can draw it)
* @param recolor mix the pixels with this color
* @param recolor_opa the intense of recoloring
*/
void lv_rmap(const lv_area_t * cords_p, const lv_area_t * mask_p,
const lv_color_t * map_p, lv_opa_t opa, bool transp, bool upscale,
const uint8_t * map_p, lv_opa_t opa, bool chroma_key, bool alpha_byte,
lv_color_t recolor, lv_opa_t recolor_opa);
/**********************
* MACROS
**********************/
#endif /*USE_LV_REAL_DRAW*/
#ifdef __cplusplus
} /* extern "C" */
......
......@@ -58,18 +58,18 @@ void lv_vletter(const lv_point_t * pos_p, const lv_area_t * mask_p,
lv_color_t color, lv_opa_t opa);
/**
* Draw a color map to the display
* Draw a color map to the display (image)
* @param cords_p coordinates the color map
* @param mask_p the map will drawn only on this area
* @param mask_p the map will drawn only on this area (truncated to VDB area)
* @param map_p pointer to a lv_color_t array
* @param opa opacity of the map (ignored, only for compatibility with lv_vmap)
* @param transp true: enable transparency of LV_IMG_LV_COLOR_TRANSP color pixels
* @param upscale true: upscale to double size
* @param opa opacity of the map
* @param chroma_keyed true: enable transparency of LV_IMG_LV_COLOR_TRANSP color pixels
* @param alpha_byte true: extra alpha byte is inserted for every pixel
* @param recolor mix the pixels with this color
* @param recolor_opa the intense of recoloring
*/
void lv_vmap(const lv_area_t * cords_p, const lv_area_t * mask_p,
const lv_color_t * map_p, lv_opa_t opa, bool transp, bool upscale,
const uint8_t * map_p, lv_opa_t opa, bool chroma_key, bool alpha_byte,
lv_color_t recolor, lv_opa_t recolor_opa);
......
......@@ -81,7 +81,7 @@ lv_disp_t * lv_disp_drv_register(lv_disp_drv_t *driver)
active = node;
lv_obj_invalidate(lv_scr_act());
} else {
node->next = disp_list;
disp_list->next = node;
}
return node;
......
......@@ -46,6 +46,7 @@ void lv_indev_drv_init(lv_indev_drv_t *driver)
{
driver->read = NULL;
driver->type = LV_INDEV_TYPE_NONE;
driver->user_data = NULL;
}
/**
......@@ -60,12 +61,14 @@ lv_indev_t * lv_indev_drv_register(lv_indev_drv_t *driver)
node = lv_mem_alloc(sizeof(lv_indev_t));
if (!node) return NULL;
memset(node, 0, sizeof(lv_indev_t));
memcpy(&node->driver, driver, sizeof(lv_indev_drv_t));
node->next = NULL;
node->proc.reset_query = 1;
node->cursor = NULL;
node->group = NULL;
node->btn_points = NULL;
if (indev_list == NULL) {
indev_list = node;
......@@ -107,6 +110,7 @@ bool lv_indev_read(lv_indev_t * indev, lv_indev_data_t *data)
bool cont = false;
if(indev->driver.read) {
data->user_data = indev->driver.user_data;
cont = indev->driver.read(data);
} else {
memset(data, 0, sizeof(lv_indev_data_t));
......
......@@ -33,35 +33,40 @@ typedef enum {
LV_INDEV_TYPE_NONE, /*Show uninitialized state*/
LV_INDEV_TYPE_POINTER, /*Touch pad, mouse, external button*/
LV_INDEV_TYPE_KEYPAD, /*Keypad or keyboard*/
LV_INDEV_TYPE_BUTTON, /*External (hardware button) which is assinged to a specific point of the screen*/
} lv_hal_indev_type_t;
/*States for input devices*/
typedef enum {
LV_INDEV_STATE_REL,
LV_INDEV_STATE_REL = 0,
LV_INDEV_STATE_PR
}lv_indev_state_t;
/*Data type when an input device is read */
typedef struct {
union {
lv_point_t point; /*For INDEV_TYPE_POINTER*/
uint32_t key; /*For INDEV_TYPE_KEYPAD*/
lv_point_t point; /*For LV_INDEV_TYPE_POINTER the currently pressed point*/
uint32_t key; /*For LV_INDEV_TYPE_KEYPAD the currently pressed key*/
uint32_t btn; /*For LV_INDEV_TYPE_BUTTON the currently pressed button*/
};
lv_indev_state_t state; /*LV_INDEV_EVENT_REL or LV_INDEV_EVENT_PR*/
void *user_data; /*'lv_indev_drv_t.priv' for this driver*/
}lv_indev_data_t;
/*Initialized by the user and registered by 'lv_indev_add()'*/
typedef struct {
lv_hal_indev_type_t type; /*Input device type*/
bool (*read)(lv_indev_data_t *data); /*Function pointer to read data. Return 'true' if there is still data to be read (buffered)*/
void *user_data; /*Pointer to user defined data, passed in 'lv_indev_data_t' on read*/
}lv_indev_drv_t;
struct _lv_obj_t;
typedef struct _lv_indev_state_t {
/*Run time data of input devices*/
typedef struct _lv_indev_proc_t {
lv_indev_state_t state;
union {
struct { /*Pointer data*/
struct { /*Pointer and button data*/
lv_point_t act_point;
lv_point_t last_point;
lv_point_t vect;
......@@ -76,6 +81,7 @@ typedef struct _lv_indev_state_t {
};
struct { /*Keypad data*/
lv_indev_state_t last_state;
uint32_t last_key;
};
};
......@@ -92,13 +98,16 @@ typedef struct _lv_indev_state_t {
struct _lv_obj_t;
struct _lv_group_t;
/*The main input device descriptor with driver, runtime data ('proc') and some additional information*/
typedef struct _lv_indev_t {
lv_indev_drv_t driver;
lv_indev_proc_t proc;
uint32_t last_activity_time;
union {
struct _lv_obj_t *cursor;
struct _lv_obj_t *cursor; /*Cursor for LV_INPUT_TYPE_POINTER*/
struct _lv_group_t *group; /*Keypad destination group*/
lv_point_t * btn_points; /*Array points assigned to the button ()screen will be pressed here by the buttons*/
};
struct _lv_indev_t *next;
} lv_indev_t;
......
......@@ -40,7 +40,7 @@ static volatile uint8_t tick_irq_flag;
* You have to call this function periodically
* @param tick_period the call period of this function in milliseconds
*/
inline void LV_ATTRIBUTE_TICK_INC lv_tick_inc(uint32_t tick_period)
LV_ATTRIBUTE_TICK_INC void lv_tick_inc(uint32_t tick_period)
{
tick_irq_flag = 0;
sys_time += tick_period;
......
......@@ -35,7 +35,7 @@ extern "C" {
* You have to call this function periodically
* @param tick_period the call period of this function in milliseconds
*/
void lv_tick_inc(uint32_t tick_period);
LV_ATTRIBUTE_TICK_INC void lv_tick_inc(uint32_t tick_period);
/**
* Get the elapsed milliseconds since start up
......
......@@ -119,7 +119,7 @@ int32_t lv_anim_path_step(const lv_anim_t *a);
* MACROS
**********************/
#endif /*LV_NO_ANIM == 0*/
#endif /*USE_LV_ANIMATION == 0*/
#ifdef __cplusplus
} /* extern "C" */
......
......@@ -166,45 +166,16 @@ bool lv_area_is_point_on(const lv_area_t * a_p, const lv_point_t * p_p)
*/
bool lv_area_is_on(const lv_area_t * a1_p, const lv_area_t * a2_p)
{
/*Two area are on each other if... */
lv_point_t p;
/*a2 left-top corner is on a1*/
p.x = a2_p->x1;
p.y = a2_p->y1;
if(lv_area_is_point_on(a1_p, &p)) return true;
/*a2 right-top corner is on a1*/
p.x = a2_p->x1;
p.y = a2_p->y1;
if(lv_area_is_point_on(a1_p, &p)) return true;
/*a2 left-bottom corner is on a1*/
p.x = a2_p->x1;
p.y = a2_p->y2;
if(lv_area_is_point_on(a1_p, &p)) return true;
/*a2 right-bottom corner is on a1*/
p.x = a2_p->x2;
p.y = a2_p->y2;
if(lv_area_is_point_on(a1_p, &p)) return true;
/*a2 is horizontally bigger then a1 and covers it*/
if((a2_p->x1 <= a1_p->x1 && a2_p->x2 >= a1_p->x2) && /*a2 hor. cover a1?*/
((a2_p->y1 <= a1_p->y1 && a2_p->y1 >= a1_p->y2) || /*upper edge is on a1?*/
(a2_p->y2 <= a1_p->y1 && a2_p->y2 >= a1_p->y2) ||/* or lower edge is on a1?*/
(a2_p->y1 <= a1_p->y1 && a2_p->y2 >= a1_p->y2))) /*or a2 vert bigger then a1*/
return true;
/*a2 is vertically bigger then a1 and covers it*/
if((a2_p->y1 <= a1_p->y1 && a2_p->y2 >= a1_p->y2) && /*a2 vert. cover a1?*/
((a2_p->x1 <= a1_p->x1 && a2_p->x1 >= a1_p->x2) || /*left edge is on a1?*/
(a2_p->x2 <= a1_p->x1 && a2_p->x2 >= a1_p->x2) ||/* or right edge is on a1?*/
(a2_p->x1 <= a1_p->x1 && a2_p->x2 >= a1_p->x2))) /*or a2 hor. bigger then a1*/
if((a1_p->x1 <= a2_p->x2) &&
(a1_p->x2 >= a2_p->x1) &&
(a1_p->y1 <= a2_p->y2) &&
(a1_p->y2 >= a2_p->y1))
{
return true;
/*Else no cover*/
} else {
return false;
}
}
/**
......
......@@ -245,9 +245,17 @@ static inline uint32_t lv_color_to24(lv_color_t color)
static inline lv_color_t lv_color_mix(lv_color_t c1, lv_color_t c2, uint8_t mix)
{
lv_color_t ret;
#if LV_COLOR_DEPTH != 1
ret.red = (uint16_t)((uint16_t) c1.red * mix + (c2.red * (255 - mix))) >> 8;
ret.green = (uint16_t)((uint16_t) c1.green * mix + (c2.green * (255 - mix))) >> 8;
ret.blue = (uint16_t)((uint16_t) c1.blue * mix + (c2.blue * (255 - mix))) >> 8;
# if LV_COLOR_DEPTH == 24
ret.alpha = 0xFF;
# endif
#else
ret.full = mix > LV_OPA_50 ? c1.full : c2.full;
#endif
return ret;
}
......
......@@ -29,15 +29,30 @@ extern "C" {
* TYPEDEFS
**********************/
typedef struct
{
uint32_t w_px :8;
uint32_t glyph_index :24;
}lv_font_glyph_dsc_t;
typedef struct
{
uint32_t unicode :21;
uint32_t glyph_dsc_index :11;
}lv_font_unicode_map_t;
typedef struct _lv_font_struct
{
uint32_t first_ascii;
uint32_t last_ascii;
uint8_t height_row;
const uint8_t * bitmap;
const uint32_t * map;
const uint8_t * width;
uint32_t unicode_first;
uint32_t unicode_last;
uint8_t h_px;
const uint8_t * glyph_bitmap;
const lv_font_glyph_dsc_t * glyph_dsc;
const uint32_t * unicode_list;
const uint8_t * (*get_bitmap)(const struct _lv_font_struct * ,uint32_t); /*Get a glyph's bitmap from a font*/
const int16_t (*get_width)(const struct _lv_font_struct * ,uint32_t); /*Get a glyph's with with a given font*/
struct _lv_font_struct * next_page; /*Pointer to a font extension*/
uint32_t bpp :4; /*Bit per pixel: 1, 2 or 4*/
}lv_font_t;
/**********************
......@@ -71,21 +86,10 @@ const uint8_t * lv_font_get_bitmap(const lv_font_t * font_p, uint32_t letter);
*/
static inline uint8_t lv_font_get_height(const lv_font_t * font_p)
{
return font_p->height_row;
return font_p->h_px;
}
/**
* Get the height of a font. Give the real size on the screen (half size if LV_FONT_ANTIALIAS is enabled)
* @param font_p pointer to a font
* @return the height of a font
*/
static inline uint8_t lv_font_get_height_scale(const lv_font_t * font_p)
{
return (font_p->height_row >> LV_FONT_ANTIALIAS) >> LV_ANTIALIAS;
}
/**
* Get the width of a letter in a font
* @param font_p pointer to a font
* @param letter a letter
......@@ -94,78 +98,120 @@ static inline uint8_t lv_font_get_height_scale(const lv_font_t * font_p)
uint8_t lv_font_get_width(const lv_font_t * font_p, uint32_t letter);
/**
* Get the width of a letter in a font )Give the real size on the screen (half size if LV_FONT_ANTIALIAS is enabled)
* @param font_p pointer to a font
* @param letter a letter
* @return the width of a letter
* Get the bit-per-pixel of font
* @param font pointer to font
* @param letter a letter from font (font extensions can have different bpp)
* @return bpp of the font (or font extension)
*/
static inline uint8_t lv_font_get_width_scale(const lv_font_t * font_p, uint32_t letter)
{
return (lv_font_get_width(font_p, letter) >> LV_FONT_ANTIALIAS) >> LV_ANTIALIAS;
}
uint8_t lv_font_get_bpp(const lv_font_t * font, uint32_t letter);
/**
* Generic bitmap get function used in 'font->get_bitmap' when the font contains all characters in the range
* @param font pointer to font
* @param unicode_letter an unicode letter which bitmap should be get
* @return pointer to the bitmap or NULL if not found
*/
const uint8_t * lv_font_get_bitmap_continuous(const lv_font_t * font, uint32_t unicode_letter);
/**
* Generic bitmap get function used in 'font->get_bitmap' when the font NOT contains all characters in the range (sparse)
* @param font pointer to font
* @param unicode_letter an unicode letter which bitmap should be get
* @return pointer to the bitmap or NULL if not found
*/
const uint8_t * lv_font_get_bitmap_sparse(const lv_font_t * font, uint32_t unicode_letter);
/**
* Generic glyph width get function used in 'font->get_width' when the font contains all characters in the range
* @param font pointer to font
* @param unicode_letter an unicode letter which width should be get
* @return width of the gylph or -1 if not found
*/
const int16_t lv_font_get_width_continuous(const lv_font_t * font, uint32_t unicode_letter);
/**
* Generic glyph width get function used in 'font->get_bitmap' when the font NOT contains all characters in the range (sparse)
* @param font pointer to font
* @param unicode_letter an unicode letter which width should be get
* @return width of the glyph or -1 if not found
*/
const int16_t lv_font_get_width_sparse(const lv_font_t * font, uint32_t unicode_letter);
/**********************
* MACROS
**********************/
#define LV_FONT_DECLARE(font_name) extern lv_font_t font_name;
/******************************
* FONT DECLARATION INCLUDES
*****************************/
/*10 px */
#if USE_LV_FONT_DEJAVU_10
LV_FONT_DECLARE(lv_font_dejavu_10);
#endif
#if USE_LV_FONT_DEJAVU_10_LATIN_SUP
LV_FONT_DECLARE(lv_font_dejavu_10_latin_sup);
#endif
#if USE_LV_FONT_DEJAVU_10_CYRILLIC
LV_FONT_DECLARE(lv_font_dejavu_10_cyrillic);
#endif
#if USE_LV_FONT_SYMBOL_10
LV_FONT_DECLARE(lv_font_symbol_10);
#endif
/*20 px */
#if USE_LV_FONT_DEJAVU_20
LV_FONT_DECLARE(lv_font_dejavu_20);
#endif
#if USE_LV_FONT_DEJAVU_20_LATIN_SUP
LV_FONT_DECLARE(lv_font_dejavu_20_latin_sup);
#endif
#if USE_LV_FONT_DEJAVU_20_CYRILLIC
LV_FONT_DECLARE(lv_font_dejavu_20_cyrillic);
#endif
#if USE_LV_FONT_SYMBOL_20
LV_FONT_DECLARE(lv_font_symbol_20);
#endif
/***********************
* POST INCLUDES
***********************/
/*Add built-in fonts*/
#include "lv_fonts/dejavu_10.h"
#include "lv_fonts/dejavu_10_sup.h"
#include "lv_fonts/dejavu_10_latin_ext_a.h"
#include "lv_fonts/dejavu_10_latin_ext_b.h"
#include "lv_fonts/dejavu_10_cyrillic.h"
#include "lv_fonts/symbol_10_basic.h"
#include "lv_fonts/symbol_10_file.h"
#include "lv_fonts/symbol_10_feedback.h"
#include "lv_fonts/dejavu_20.h"
#include "lv_fonts/dejavu_20_sup.h"
#include "lv_fonts/dejavu_20_latin_ext_a.h"
#include "lv_fonts/dejavu_20_latin_ext_b.h"
#include "lv_fonts/dejavu_20_cyrillic.h"
#include "lv_fonts/symbol_20_basic.h"
#include "lv_fonts/symbol_20_file.h"
#include "lv_fonts/symbol_20_feedback.h"
#include "lv_fonts/dejavu_30.h"
#include "lv_fonts/dejavu_30_sup.h"
#include "lv_fonts/dejavu_30_latin_ext_a.h"
#include "lv_fonts/dejavu_30_latin_ext_b.h"
#include "lv_fonts/dejavu_30_cyrillic.h"
#include "lv_fonts/symbol_30_basic.h"
#include "lv_fonts/symbol_30_file.h"
#include "lv_fonts/symbol_30_feedback.h"
#include "lv_fonts/dejavu_40.h"
#include "lv_fonts/dejavu_40_sup.h"
#include "lv_fonts/dejavu_40_latin_ext_a.h"
#include "lv_fonts/dejavu_40_latin_ext_b.h"
#include "lv_fonts/dejavu_40_cyrillic.h"
#include "lv_fonts/symbol_40_basic.h"
#include "lv_fonts/symbol_40_file.h"
#include "lv_fonts/symbol_40_feedback.h"
#include "lv_fonts/dejavu_60.h"
#include "lv_fonts/dejavu_60_sup.h"
#include "lv_fonts/dejavu_60_latin_ext_a.h"
#include "lv_fonts/dejavu_60_latin_ext_b.h"
#include "lv_fonts/dejavu_60_cyrillic.h"
#include "lv_fonts/symbol_60_basic.h"
#include "lv_fonts/symbol_60_file.h"
#include "lv_fonts/symbol_60_feedback.h"
#include "lv_fonts/dejavu_80.h"
#include "lv_fonts/dejavu_80_sup.h"
#include "lv_fonts/dejavu_80_latin_ext_a.h"
#include "lv_fonts/dejavu_80_latin_ext_b.h"
#include "lv_fonts/dejavu_80_cyrillic.h"
#include "lv_fonts/symbol_80_basic.h"
#include "lv_fonts/symbol_80_file.h"
#include "lv_fonts/symbol_80_feedback.h"
/*30 px */
#if USE_LV_FONT_DEJAVU_30
LV_FONT_DECLARE(lv_font_dejavu_30);
#endif
#if USE_LV_FONT_DEJAVU_30_LATIN_SUP
LV_FONT_DECLARE(lv_font_dejavu_30_latin_sup);
#endif
#if USE_LV_FONT_DEJAVU_30_CYRILLIC
LV_FONT_DECLARE(lv_font_dejavu_30_cyrillic);
#endif
#if USE_LV_FONT_SYMBOL_30
LV_FONT_DECLARE(lv_font_symbol_30);
#endif
/*40 px */
#if USE_LV_FONT_DEJAVU_40
LV_FONT_DECLARE(lv_font_dejavu_40);
#endif
#if USE_LV_FONT_DEJAVU_40_LATIN_SUP
LV_FONT_DECLARE(lv_font_dejavu_40_latin_sup);
#endif
#if USE_LV_FONT_DEJAVU_40_CYRILLIC
LV_FONT_DECLARE(lv_font_dejavu_40_cyrillic);
#endif
#if USE_LV_FONT_SYMBOL_40
LV_FONT_DECLARE(lv_font_symbol_40);
#endif
#ifdef __cplusplus
} /* extern "C" */
......
#ifndef DEJAVU_10_H
#define DEJAVU_10_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_10
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_10;
#endif /*USE_LV_FONT_DEJAVU_10*/
#endif /*DEJAVU_10_H*/
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#ifndef DEJAVU_10_CYRILLIC_H
#define DEJAVU_10_CYRILLIC_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_10_CYRILLIC
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_10_cyrillic;
#endif /*USE_LV_FONT_DEJAVU_10_CYRILLIC*/
#endif /*DEJAVU_10_CYRILLIC_H*/
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#ifndef DEJAVU_10_LATIN_EXT_A_H
#define DEJAVU_10_LATIN_EXT_A_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_10_LATIN_EXT_A
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_10_latin_ext_a;
#endif /*USE_LV_FONT_DEJAVU_10_LATIN_EXT_A*/
#endif /*DEJAVU_10_LATIN_EXT_A_H*/
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#ifndef DEJAVU_10_LATIN_EXT_B_H
#define DEJAVU_10_LATIN_EXT_B_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_10_LATIN_EXT_B
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_10_latin_ext_b;
#endif /*USE_LV_FONT_DEJAVU_10_LATIN_EXT_B*/
#endif /*DEJAVU_10_LATIN_EXT_B_H*/
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#ifndef DEJAVU_10_SUP_H
#define DEJAVU_10_SUP_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_10_SUP
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_10_sup;
#endif /*USE_LV_FONT_DEJAVU_10_SUP*/
#endif /*DEJAVU_10_SUP_H*/
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#ifndef DEJAVU_20_H
#define DEJAVU_20_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_20
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_20;
#endif /*USE_LV_FONT_DEJAVU_20*/
#endif /*DEJAVU_20_H*/
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#ifndef DEJAVU_20_CYRILLIC_H
#define DEJAVU_20_CYRILLIC_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_20_CYRILLIC
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_20_cyrillic;
#endif /*USE_LV_FONT_DEJAVU_20_CYRILLIC*/
#endif /*DEJAVU_20_CYRILLIC_H*/
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#ifndef DEJAVU_20_LATIN_EXT_A_H
#define DEJAVU_20_LATIN_EXT_A_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_20_LATIN_EXT_A
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_20_latin_ext_a;
#endif /*USE_LV_FONT_DEJAVU_20_LATIN_EXT_A*/
#endif /*DEJAVU_20_LATIN_EXT_A_H*/
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#ifndef DEJAVU_20_LATIN_EXT_B_H
#define DEJAVU_20_LATIN_EXT_B_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_20_LATIN_EXT_B
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_20_latin_ext_b;
#endif /*USE_LV_FONT_DEJAVU_20_LATIN_EXT_B*/
#endif /*DEJAVU_20_LATIN_EXT_B_H*/
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#ifndef DEJAVU_20_SUP_H
#define DEJAVU_20_SUP_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_20_SUP
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_20_sup;
#endif /*USE_LV_FONT_DEJAVU_20_SUP*/
#endif /*DEJAVU_20_SUP_H*/
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#ifndef DEJAVU_30_H
#define DEJAVU_30_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_30
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_30;
#endif /*USE_LV_FONT_DEJAVU_30*/
#endif /*DEJAVU_30_H*/
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#ifndef DEJAVU_30_CYRILLIC_H
#define DEJAVU_30_CYRILLIC_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_30_CYRILLIC
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_30_cyrillic;
#endif /*USE_LV_FONT_DEJAVU_30_CYRILLIC*/
#endif /*DEJAVU_30_CYRILLIC_H*/
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#ifndef DEJAVU_30_LATIN_EXT_A_H
#define DEJAVU_30_LATIN_EXT_A_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_30_LATIN_EXT_A
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_30_latin_ext_a;
#endif /*USE_LV_FONT_DEJAVU_30_LATIN_EXT_A*/
#endif /*DEJAVU_30_LATIN_EXT_A_H*/
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#ifndef DEJAVU_30_LATIN_EXT_B_H
#define DEJAVU_30_LATIN_EXT_B_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_30_LATIN_EXT_B
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_30_latin_ext_b;
#endif /*USE_LV_FONT_DEJAVU_30_LATIN_EXT_B*/
#endif /*DEJAVU_30_LATIN_EXT_B_H*/
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#ifndef DEJAVU_30_SUP_H
#define DEJAVU_30_SUP_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_30_SUP
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_30_sup;
#endif /*USE_LV_FONT_DEJAVU_30_SUP*/
#endif /*DEJAVU_30_SUP_H*/
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#ifndef DEJAVU_40_H
#define DEJAVU_40_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_40
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_40;
#endif /*USE_LV_FONT_DEJAVU_40*/
#endif /*DEJAVU_40_H*/
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#ifndef DEJAVU_40_CYRILLIC_H
#define DEJAVU_40_CYRILLIC_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_40_CYRILLIC
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_40_cyrillic;
#endif /*USE_LV_FONT_DEJAVU_40_CYRILLIC*/
#endif /*DEJAVU_40_CYRILLIC_H*/
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#ifndef DEJAVU_40_LATIN_EXT_A_H
#define DEJAVU_40_LATIN_EXT_A_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_40_LATIN_EXT_A
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_40_latin_ext_a;
#endif /*USE_LV_FONT_DEJAVU_40_LATIN_EXT_A*/
#endif /*DEJAVU_40_LATIN_EXT_A_H*/
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#ifndef DEJAVU_40_LATIN_EXT_B_H
#define DEJAVU_40_LATIN_EXT_B_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_40_LATIN_EXT_B
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_40_latin_ext_b;
#endif /*USE_LV_FONT_DEJAVU_40_LATIN_EXT_B*/
#endif /*DEJAVU_40_LATIN_EXT_B_H*/
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#ifndef DEJAVU_40_SUP_H
#define DEJAVU_40_SUP_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_40_SUP
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_40_sup;
#endif /*USE_LV_FONT_DEJAVU_40_SUP*/
#endif /*DEJAVU_40_SUP_H*/
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#ifndef DEJAVU_60_H
#define DEJAVU_60_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_60
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_60;
#endif /*USE_LV_FONT_DEJAVU_60*/
#endif /*DEJAVU_60_H*/
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#ifndef DEJAVU_60_CYRILLIC_H
#define DEJAVU_60_CYRILLIC_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_60_CYRILLIC
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_60_cyrillic;
#endif /*USE_LV_FONT_DEJAVU_60_CYRILLIC*/
#endif /*DEJAVU_60_CYRILLIC_H*/
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#ifndef DEJAVU_60_LATIN_EXT_A_H
#define DEJAVU_60_LATIN_EXT_A_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_60_LATIN_EXT_A
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_60_latin_ext_a;
#endif /*USE_LV_FONT_DEJAVU_60_LATIN_EXT_A*/
#endif /*DEJAVU_60_LATIN_EXT_A_H*/
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#ifndef DEJAVU_60_LATIN_EXT_B_H
#define DEJAVU_60_LATIN_EXT_B_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_60_LATIN_EXT_B
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_60_latin_ext_b;
#endif /*USE_LV_FONT_DEJAVU_60_LATIN_EXT_B*/
#endif /*DEJAVU_60_LATIN_EXT_B_H*/
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#ifndef DEJAVU_60_SUP_H
#define DEJAVU_60_SUP_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_60_SUP
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_60_sup;
#endif /*USE_LV_FONT_DEJAVU_60_SUP*/
#endif /*DEJAVU_60_SUP_H*/
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#ifndef DEJAVU_80_H
#define DEJAVU_80_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_80
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_80;
#endif /*USE_LV_FONT_DEJAVU_80*/
#endif /*DEJAVU_80_H*/
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#ifndef DEJAVU_80_CYRILLIC_H
#define DEJAVU_80_CYRILLIC_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_80_CYRILLIC
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_80_cyrillic;
#endif /*USE_LV_FONT_DEJAVU_80_CYRILLIC*/
#endif /*DEJAVU_80_CYRILLIC_H*/
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#ifndef DEJAVU_80_LATIN_EXT_A_H
#define DEJAVU_80_LATIN_EXT_A_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_80_LATIN_EXT_A
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_80_latin_ext_a;
#endif /*USE_LV_FONT_DEJAVU_80_LATIN_EXT_A*/
#endif /*DEJAVU_80_LATIN_EXT_A_H*/
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#ifndef DEJAVU_80_LATIN_EXT_B_H
#define DEJAVU_80_LATIN_EXT_B_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_80_LATIN_EXT_B
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_80_latin_ext_b;
#endif /*USE_LV_FONT_DEJAVU_80_LATIN_EXT_B*/
#endif /*DEJAVU_80_LATIN_EXT_B_H*/
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#ifndef DEJAVU_80_SUP_H
#define DEJAVU_80_SUP_H
/*Use UTF-8 encoding in the IDE*/
#include "../../../lv_conf.h"
#if USE_LV_FONT_DEJAVU_80_SUP
#include <stdint.h>
#include "../lv_font.h"
extern lv_font_t lv_font_dejavu_80_sup;
#endif /*USE_LV_FONT_DEJAVU_80_SUP*/
#endif /*DEJAVU_80_SUP_H*/
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