BigW Consortium Gitlab

Commit bd0c6c9c by Gabor Kiss-Vamosi

regenerate buil in fonts

parent 213e6214
...@@ -200,6 +200,7 @@ void lv_disp_mem_fill(lv_color_t * dest, uint32_t length, lv_color_t color) ...@@ -200,6 +200,7 @@ void lv_disp_mem_fill(lv_color_t * dest, uint32_t length, lv_color_t color)
*/ */
bool lv_disp_is_mem_blend_supported(void) bool lv_disp_is_mem_blend_supported(void)
{ {
if(active == NULL) return false;
if(active->driver.mem_blend) return true; if(active->driver.mem_blend) return true;
else return false; else return false;
} }
...@@ -210,6 +211,7 @@ bool lv_disp_is_mem_blend_supported(void) ...@@ -210,6 +211,7 @@ bool lv_disp_is_mem_blend_supported(void)
*/ */
bool lv_disp_is_mem_fill_supported(void) bool lv_disp_is_mem_fill_supported(void)
{ {
if(active == NULL) return false;
if(active->driver.mem_fill) return true; if(active->driver.mem_fill) return true;
else return false; else return false;
} }
......
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#include <stdint.h>
#include "../lv_font.h" #include "../lv_font.h"
#if USE_LV_FONT_SYMBOL_20 != 0 /*Can be enabled in lv_conf.h*/ #if USE_LV_FONT_SYMBOL_20 != 0 /*Can be enabled in lv_conf.h*/
/*********************************************************************************** /***********************************************************************************
* fontawesome-webfont.ttf 20 px Font in U+f000 () .. U+f2ee () range with 2 bpp * fontawesome-webfont.ttf 20 px Font in U+f000 () .. U+f2ee () range with 1 bpp
* Sparse font with only these characters:  * Sparse font with only these characters:     
***********************************************************************************/ ***********************************************************************************/
/*Store the image of the letters (glyph)*/ /*Store the image of the letters (glyph)*/
...@@ -1603,7 +1602,7 @@ static const uint8_t lv_font_symbol_20_glyph_bitmap[] = ...@@ -1603,7 +1602,7 @@ static const uint8_t lv_font_symbol_20_glyph_bitmap[] =
/*Unicode: U+f04c () , Width: 16 */ /*Unicode: U+f04c () , Width: 16 */
0x00, 0x00, 0x00, 0x00, //................ 0x00, 0x00, 0x00, 0x00, //................
0x00, 0x00, 0x00, 0x00, //................ 0x00, 0x00, 0x00, 0x00, //................
0xff, 0xf8, 0x2f, 0xff, //@@@@@@%..%@@@@@@ 0xff, 0xf8, 0x2f, 0xff, //@@@@@@%..%@@@@@@
0xff, 0xfc, 0x3f, 0xff, //@@@@@@@..@@@@@@@ 0xff, 0xfc, 0x3f, 0xff, //@@@@@@@..@@@@@@@
...@@ -1622,7 +1621,7 @@ static const uint8_t lv_font_symbol_20_glyph_bitmap[] = ...@@ -1622,7 +1621,7 @@ static const uint8_t lv_font_symbol_20_glyph_bitmap[] =
0xff, 0xfc, 0x3f, 0xff, //@@@@@@@..@@@@@@@ 0xff, 0xfc, 0x3f, 0xff, //@@@@@@@..@@@@@@@
0xff, 0xf8, 0x2f, 0xff, //@@@@@@%..%@@@@@@ 0xff, 0xf8, 0x2f, 0xff, //@@@@@@%..%@@@@@@
0x15, 0x50, 0x05, 0x54, //.+++++....+++++. 0x15, 0x50, 0x05, 0x54, //.+++++....+++++.
0x00, 0x00, 0x00, 0x00, //................ 0x00, 0x00, 0x00, 0x00, //................
/*Unicode: U+f04d () , Width: 17 */ /*Unicode: U+f04d () , Width: 17 */
...@@ -2502,7 +2501,7 @@ static const uint8_t lv_font_symbol_20_glyph_bitmap[] = ...@@ -2502,7 +2501,7 @@ static const uint8_t lv_font_symbol_20_glyph_bitmap[] =
/*Unicode: U+f015 () , Width: 18 */ /*Unicode: U+f015 () , Width: 18 */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //.................. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //..................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //.................. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //..................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //.................. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //..................
0x00, 0x00, 0x00, 0x00, 0x77, 0x00, 0x69, 0x80, 0x00, //........++..+%%... 0x00, 0x00, 0x00, 0x00, 0x77, 0x00, 0x69, 0x80, 0x00, //........++..+%%...
...@@ -2519,7 +2518,7 @@ static const uint8_t lv_font_symbol_20_glyph_bitmap[] = ...@@ -2519,7 +2518,7 @@ static const uint8_t lv_font_symbol_20_glyph_bitmap[] =
0x00, 0x0f, 0xff, 0xfb, 0x00, 0xbf, 0xff, 0xf0, 0x00, //...@@@@%..%@@@@... 0x00, 0x0f, 0xff, 0xfb, 0x00, 0xbf, 0xff, 0xf0, 0x00, //...@@@@%..%@@@@...
0x00, 0x0f, 0xff, 0xfb, 0x00, 0xbf, 0xff, 0xf0, 0x00, //...@@@@%..%@@@@... 0x00, 0x0f, 0xff, 0xfb, 0x00, 0xbf, 0xff, 0xf0, 0x00, //...@@@@%..%@@@@...
0x00, 0x0d, 0xff, 0xfb, 0x00, 0xbf, 0xff, 0xd0, 0x00, //...@@@@%..%@@@@... 0x00, 0x0d, 0xff, 0xfb, 0x00, 0xbf, 0xff, 0xd0, 0x00, //...@@@@%..%@@@@...
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //.................. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //..................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //.................. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //..................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //.................. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //..................
...@@ -2847,7 +2846,7 @@ static const uint8_t lv_font_symbol_20_glyph_bitmap[] = ...@@ -2847,7 +2846,7 @@ static const uint8_t lv_font_symbol_20_glyph_bitmap[] =
/*Unicode: U+f053 () , Width: 12 */ /*Unicode: U+f053 () , Width: 12 */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //............ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //............
0x00, 0x00, 0x00, 0x00, 0x9d, 0x10, //........%@.. 0x00, 0x00, 0x00, 0x00, 0x9d, 0x10, //........%@..
0x00, 0x00, 0x00, 0x09, 0xff, 0xd1, //.......%@@@. 0x00, 0x00, 0x00, 0x09, 0xff, 0xd1, //.......%@@@.
0x00, 0x00, 0x00, 0x9f, 0xff, 0xf8, //......%@@@@% 0x00, 0x00, 0x00, 0x9f, 0xff, 0xf8, //......%@@@@%
...@@ -2865,7 +2864,7 @@ static const uint8_t lv_font_symbol_20_glyph_bitmap[] = ...@@ -2865,7 +2864,7 @@ static const uint8_t lv_font_symbol_20_glyph_bitmap[] =
0x00, 0x00, 0x00, 0xaf, 0xff, 0xf7, //......%@@@@+ 0x00, 0x00, 0x00, 0xaf, 0xff, 0xf7, //......%@@@@+
0x00, 0x00, 0x00, 0x0a, 0xff, 0xe2, //.......%@@@. 0x00, 0x00, 0x00, 0x0a, 0xff, 0xe2, //.......%@@@.
0x00, 0x00, 0x00, 0x00, 0xae, 0x20, //........%@.. 0x00, 0x00, 0x00, 0x00, 0xae, 0x20, //........%@..
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //............ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //............
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //............ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //............
...@@ -3654,7 +3653,7 @@ static const uint8_t lv_font_symbol_20_glyph_bitmap[] = ...@@ -3654,7 +3653,7 @@ static const uint8_t lv_font_symbol_20_glyph_bitmap[] =
/*Unicode: U+f015 () , Width: 18 */ /*Unicode: U+f015 () , Width: 18 */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //.................. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //..................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //.................. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //..................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //.................. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //..................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x74, 0x70, 0x00, 0x00, 0x60, 0x92, 0x8a, 0x00, 0x00, 0x00, //........++..+%%... 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x74, 0x70, 0x00, 0x00, 0x60, 0x92, 0x8a, 0x00, 0x00, 0x00, //........++..+%%...
...@@ -3671,7 +3670,7 @@ static const uint8_t lv_font_symbol_20_glyph_bitmap[] = ...@@ -3671,7 +3670,7 @@ static const uint8_t lv_font_symbol_20_glyph_bitmap[] =
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xbe, 0x00, 0x00, 0xbe, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, //...@@@@%..%@@@@... 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xbe, 0x00, 0x00, 0xbe, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, //...@@@@%..%@@@@...
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xbe, 0x00, 0x00, 0xbe, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, //...@@@@%..%@@@@... 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xbe, 0x00, 0x00, 0xbe, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, //...@@@@%..%@@@@...
0x00, 0x00, 0x00, 0xdc, 0xff, 0xff, 0xff, 0xbe, 0x00, 0x00, 0xbe, 0xff, 0xff, 0xff, 0xdc, 0x00, 0x00, 0x00, //...@@@@%..%@@@@... 0x00, 0x00, 0x00, 0xdc, 0xff, 0xff, 0xff, 0xbe, 0x00, 0x00, 0xbe, 0xff, 0xff, 0xff, 0xdc, 0x00, 0x00, 0x00, //...@@@@%..%@@@@...
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //.................. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //..................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //.................. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //..................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //.................. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //..................
...@@ -4848,11 +4847,11 @@ lv_font_t lv_font_symbol_20 = ...@@ -4848,11 +4847,11 @@ lv_font_t lv_font_symbol_20 =
.unicode_last = 241, /*Last Unicode letter in this font*/ .unicode_last = 241, /*Last Unicode letter in this font*/
#endif #endif
.h_px = 20, /*Font height in pixels*/ .h_px = 20, /*Font height in pixels*/
.get_bitmap = lv_font_get_bitmap_continuous, /*Function pointer to get glyph bitmap*/
.get_width = lv_font_get_width_continuous, /*Function pointer to get glyph width*/
.glyph_bitmap = lv_font_symbol_20_glyph_bitmap, /*Bitmap of glyphs*/ .glyph_bitmap = lv_font_symbol_20_glyph_bitmap, /*Bitmap of glyphs*/
.glyph_dsc = lv_font_symbol_20_glyph_dsc, /*Description of glyphs*/ .glyph_dsc = lv_font_symbol_20_glyph_dsc, /*Description of glyphs*/
.unicode_list = NULL, /*Characters are stored in order*/ .unicode_list = NULL,
.get_bitmap = lv_font_get_bitmap_continuous, /*Function pointer to get glyph's bitmap*/
.get_width = lv_font_get_width_continuous, /*Function pointer to get glyph's width*/
#if USE_LV_FONT_SYMBOL_20 == 1 #if USE_LV_FONT_SYMBOL_20 == 1
.bpp = 1, /*Bit per pixel*/ .bpp = 1, /*Bit per pixel*/
#elif USE_LV_FONT_SYMBOL_20 == 2 #elif USE_LV_FONT_SYMBOL_20 == 2
......
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